Artifact Caduceus
LIGHT 5

Artifact Caduceus

  • Archetype:
  • Artifact

  • ATK:
  • 1600

  • DEF:
  • 2400

  • View:
  • 3848




You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
51± 10/ 100
Power Score
Intrinsic 51
Deck 51

Artifact Caduceus — Power Evaluation

Final Score: 51 ± 10 · Confidence: Medium

  • Intrinsic: 50.9 · Deck: 51.3 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Artifact Caduceus converts opponent-turn Artifact Special Summons into card draw, one draw per summon event, and it can Special Summon itself from the Graveyard if it is destroyed while set in the Spell & Trap Zone. Its 1600 ATK and 2400 DEF earn nothing; the score comes from the recursion and repeatable draw text and from its presence in the deck sample, which is consistent with a supporting role inside the Artifact package. The absence of combo data means conversion power is text-only and is kept modest.

Axis scores

Axis Score Evidence
Accessibility 50 Present in all 32 sampled decks at 2.25 copies on average, 20 of them Artifact builds, but no searcher or starter route is evidenced and it can only be set from hand (observed).
Combo & Conversion 35 No recorded boards contain it, so any conversion into a board is inferred from the draw trigger alone and kept low (inferred).
Resource Economy 60 Draws 1 card per Artifact Special Summon on the opponent's turn and recurs itself when destroyed in the Spell & Trap Zone, giving repeatable card advantage when the trigger is live (verified).
Effect & Interaction 15 Has no negation, removal or hand-trap effect; the only interaction is a draw trigger (verified).
Material Utility 40 Level 5 Fairy body; the sample gives no material-usage evidence, so the body is scored as usable but unremarkable (inferred).
Resilience & Flexibility 55 Its recursion works from the Spell & Trap Zone and survives in the Graveyard, but the draw requires control face-up and the card is limited to one on the field (verified).
Deck-Building Efficiency 70 Single-copy control limit and no garnet or lock cost; redundant copies are harmless because only one is ever controlled (verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 50.9, Deck ≈ 51.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws 1 card on each opponent-turn Artifact Special Summon event, so it can add repeated cards within one turn (verified).
  • Recurs itself from the Spell & Trap Zone to the field when destroyed there during the opponent's turn (verified).
  • Appears in 32 of the sampled decks, 20 of them Artifact builds, with strong partner overlap (observed).

Weaknesses

  • Draw only happens when Artifact monsters are Special Summoned during the opponent's turn; it does nothing on its own (verified).
  • A set copy is inert until it is face-up and controlled, so it cannot act as a hidden trap (verified).
  • Only one copy can be controlled, so extra copies add redundancy but not extra triggers (verified).
  • No combo evidence exists, so its real board-conversion value is unmeasured (data gap).

Counters / choke points

  • Effects that destroy or banish the face-up card before its draw resolves (inference).
  • Turns in which no Artifact monster is Special Summoned leave the draw unused (inference).

Best use

Opponent-turn draw and recursion piece inside Artifact builds. Decks: Artifact. Suggested copies: 2.

Evidence & gaps

  • Verified: Set from hand to the Spell & Trap Zone as a Spell Card; Opponent's-turn Special Summon recursion when destroyed in the Spell & Trap Zone; Opponent's-turn draw 1 on each Artifact Special Summon event; Face-up control required; limited to one controlled copy
  • Observed: Present in 32 sampled decks at 2.25 copies average, 20 in the Artifact archetype; Strong partner overlap with Artifact support cards
  • Inferred: Conversion value is limited to the draw trigger because no combo boards exist; Artifact monster summons on the opponent's turn are the main enabling condition
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no banlist token; assumed 3 copies (unlimited)











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